Back to Blog
Beat the clock gameshow5/16/2023 However, the catch was that the blocker then got to place a secret block on that level in addition to a block that he/she may had placed there while the charger was offstage. If the charger saw that time was running short and he/she had not yet reached level six, he/she could then call a "Longshot", which not only stopped the clock, but also moved the charger up to level six. The blocker also wins if the charger exhausts the sixth level without correcting a blooper. If the charger cleared all six levels before time ran out, then he/she won the round otherwise, the blocker won. If the charger used up all the squares on any one of the first five levels without a correct answer, then he/she got to move on to the next level. However, if the charger selected a square that the blocker had blocked, he/she had to wait five seconds before charging again. If he/she gave an incorrect answer or failed to answer within three seconds, he/she then had to select another square on that same level and if it too was unblocked, the same rules applied as before. The charger was to correct only the underlined portion of the blooper, but only after it was completely read if he/she did so, they got to move on to the next level. On each level, the charger selected a square by calling out the level number and money amount (ex: level six, $500) and if it was not blocked, then Kennedy would read out the blooper in its entirety with the miswritten ending underlined (ex: "A favorite accordion song goes 'Lady of Spain, I Abhor You.'" Correct answer: Adore). After the blocks had been placed, the charger then returned onstage and then had 60 seconds to work their way from the bottom of the board (level one) to the top (level six) by correcting one blooper per level. In either case, the charger went offstage to a soundproof isolation booth while the blocker placed six blocks on the board, which acted as five-second penalty boxes (the blocker could place only one block on level six and no more than three blocks on any one of the remaining five). At the beginning of each new game, both contestants were told the categories for both rounds and then the challenger was given the option of blocking or charging (in the case of a retiring champion, a coin toss determined which of two new contestants had this option). In each round, one contestant acted as the "charger" while their opponent acted as the "blocker". The main portion of the game was played on a six level game board containing a total of twenty-eight squares and each square had a hidden blooper behind it: level six (the top level), contained three squares worth $200, $350 and $500 respectively, whereas the remaining five levels each contained five squares worth $10 to $50 (in increments of $10). Whew! originally featured two contestants (one of whom was usually the show's reigning champion) competing in a best two-out-of-three match by correcting bloopers relating to specific categories, a different one for each round.
0 Comments
Read More
Leave a Reply. |